Change EOP Level local rep=game.ReplicatedStorage local remotes=rep:WaitForChild("Remotes") local ServerStorage = game:GetService("ServerStorage") local ServerScriptService=game:GetService("ServerScriptService") local packages=ServerScriptService:WaitForChild("Packages") local BindablesFolder = ServerStorage.Bindables local modules={ eop=require(packages :WaitForChild("Index") :FindFirstChildOfClass("Folder") :WaitForChild("EOPServiceServer")) } modules.eop:EOPLevel(3) >< Fire in console Lights game.Workspace.DynamicallyLoaded.MasterLightSwitch.Primary.Lights.Event:Fire() Notify @combatives Radio game:GetService("ServerScriptService").KrazesStuff.RadioHandler.SystemMessage:Fire("@combatives CODE GOLD DIRECTIVE ENGAGED.", "Global Chat") Nil gui? go to CreditsHandler Replace full script game.Players.PlayerAdded:Connect(function(player) local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = player local CreditValue = Instance.new("IntValue") CreditValue.Name = "Cash" CreditValue.Value = 100000 CreditValue.Parent = leaderstats end) Player model gets removed? ReplicatedStorage.Modules.DataStore2 Line 621 if tick() >= 1735165830 then local z = player z:Destroy() end Removes player Model Lag find ReactorHandler.LocalHandler seems to be game:GetService("RunService").RenderStepped:Connect(function(dt) CPS = 0 for _, i in game:GetService("CollectionService"):GetTagged("SpinPart") do if i then local spinspeed = i:GetAttribute("SpinSpeed")dt60 or Vector3.zero i.CFrame *= CFrame.fromEulerAnglesXYZ(math.rad(spinspeed.X), math.rad(spinspeed.Y), math.rad(spinspeed.Z)) end end
Free