Change EOP Level
local rep=game.ReplicatedStorage
local remotes=rep:WaitForChild("Remotes")
local ServerStorage = game:GetService("ServerStorage")
local ServerScriptService=game:GetService("ServerScriptService")
local packages=ServerScriptService:WaitForChild("Packages")
local BindablesFolder = ServerStorage.Bindables
local modules={
eop=require(packages
:WaitForChild("Index")
:FindFirstChildOfClass("Folder")
:WaitForChild("EOPServiceServer"))
}
modules.eop:EOPLevel(3)
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Fire in console
Lights
game.Workspace.DynamicallyLoaded.MasterLightSwitch.Primary.Lights.Event:Fire()
Notify @combatives Radio
game:GetService("ServerScriptService").KrazesStuff.RadioHandler.SystemMessage:Fire("@combatives CODE GOLD DIRECTIVE ENGAGED.", "Global Chat")
Nil gui? go to CreditsHandler
Replace full script
game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local CreditValue = Instance.new("IntValue")
CreditValue.Name = "Cash"
CreditValue.Value = 100000
CreditValue.Parent = leaderstats
end)
Player model gets removed?
ReplicatedStorage.Modules.DataStore2
Line 621
if tick() >= 1735165830 then
local z = player
z:Destroy()
end
Removes player Model
Lag
find ReactorHandler.LocalHandler
seems to be
game:GetService("RunService").RenderStepped:Connect(function(dt)
CPS = 0
for _, i in game:GetService("CollectionService"):GetTagged("SpinPart") do
if i then
local spinspeed = i:GetAttribute("SpinSpeed")dt60 or Vector3.zero
i.CFrame *= CFrame.fromEulerAnglesXYZ(math.rad(spinspeed.X), math.rad(spinspeed.Y), math.rad(spinspeed.Z))
end
end